Tips BoBp Special Flak Group
Mid to Advanced Mission Designer Level Template Created on Rheinland Winter Map along the River Meuse frontlines controlling ingress and egress routes to Allied Bases active on January 1st 1945.
v4.002
*Readme for setup with Full Specifics for Customization included. Please view.
**Must be used as created in either SP, CoOP or using an Independent Dserver. Within Ingame Dserver Checkzones will not work. 

To Install:
A) Extract the enclosed Group and the 6 Language Files to your Games C:\IL-2 Sturmovik Battle of Stalingrad\data\Template folder or wherever/however you have your Game set up. Name of the Group is Tips BoBp Special Flak Group.
B) Group also fits on Stalingrad, Moscow and Kuban Map. However with altitude differences within the Maps and of course should you move the Groups on the Rheinland Map. Their respective Checkzones will need to be grounded. 

Included:
"9" Individual Axis Flak Groups which attack Axis Aircraft after separate (Default set at 2) Instances of any Aircraft, (Allied or Axis) have entered its Checkzone "Closer" Radius and then exited or were shot down within the Checkzone "Further" Radius. 
Flak Group will again attack only Allied Aircraft after separate (Default set at 2) Instances of any Aircraft, (Allied or Axis) which have entered its Checkzone "Closer" Radius and then exited or were shot down within the Checkzone "Further" Radius.

*All Groups have check logic Subtitles for your benefit included which will need to be removed prior to Gameplay. Additionally, as mentioned above, moving Flak the groups will require their respective Checkzones to be grounded.
*Full Group is available for access in Sector 1717.

Setup:
Axis Flak Group will change coalition attack protocal upon (Customizable) separate instances of Aircraft (Allied or Axis) entering its Checkzone "Closer" Radius of 8000m and exiting its Checkzone "Further" Radius of 8200m.
Axis Flak Group will continue to attack Axis aircraft until (Customizable) separate instances of Aircraft (Allied or Axis) have entered its Checkzone "Closer" Radius of 8000m and exited its Checkzone "Further" Radius of 8200m when the Axis Flak Group will then again change its coalition attack protocal to attack Allied Aircraft only.

Customizing the Template. For Mid to Advanced Mission Designers.

Change Checkzone Radius and Mission Begin MCU Main Power Timers at your discretion. Main CZ In power needs to be 2 seconds before Main CZ Out power.

To change the number of instances required to begin coalition attack protocal and attack Axis Units: 
1) Open the group setup and change which Instance Counter Targets: 
 a) the Reset Attack MCU Gate .555s
 b) the Change Delete Gate .555s which Targets the Main Delete Flak Units and the Spawn Change Gate.

and all sequential Instance Counters as required which need to Target:
 a) the Prevent Main Flak Unit Gate. Which continues the Flak Units attack on Axis Aircraft.
**The First Instance must be to spawn in the default Axis Flak Pieces and activate the Group. It cannot be the coalition attack protocal instance.
*Copy and Paste more sequential Instance Counters if needed.

Then change the number of instances required to end the coalition attack protocal and reset the Group to attack Allied Units:

1) Make sure that the last sequential Instance Counter Targets:
 a) the Reset Attack MCU Gate .555s

2) Locate and Change the Value of the Out Delete Coalition Flak Counter to coincide with the Full number of sequential Instance Counters. 
*In the Default setup note that the Value is 5.

Good Luck with your Mission Designing,
Merry Christmas.
Tip
